Captain Tsubasa — Rivals, a football game based on the beloved manga Captain Tsubasa, has unveiled its own governance token.
The game, developed by Web3 companies Thirdverse Group and BLOCKSMITH&Co, made its debut in January. It allows players to train characters from the manga and compete against each other in thrilling matches.
Shun Fujiyoshi, the game producer and current head of BLOCKSMITH&Co, explained that several mechanisms have been implemented to ensure the value of the utility tokens.
“We have implemented measures such as in-game consumption points and mechanisms to regulate price fluctuations resulting from speculative trading,” Fujiyoshi stated in an official statement.
Originally created by Yoichi Takahashi in 1981, the Captain Tsubasa manga has sold over 70 million copies in Japan alone. It has also been translated into more than 20 languages, captivating fans worldwide.
The introduction of a governance token in Captain Tsubasa — Rivals exemplifies the growing adoption of Web3 principles in the gaming industry. By incorporating blockchain technology and tokenization, players can not only immerse themselves in the captivating world of Captain Tsubasa but also participate in the governance and decision-making processes that shape the game’s future.
With its rich history and massive global fanbase, Captain Tsubasa has become an iconic franchise. The integration of a governance token adds a new layer of engagement and potential rewards for players, making the gaming experience even more immersive and interactive.
As Web3 technology continues to evolve, we can anticipate more innovative implementations of blockchain, tokens, and decentralized governance in the gaming landscape. Captain Tsubasa — Rivals is just one example of how these advancements are revolutionizing the way we play and engage with our favorite virtual worlds.